Thank you for ready this post. Could you rework the weapons so that more weapons are usable on a regular basis. It seems only sword,shottie and sprays are getting used. Dagger is weak without a block and easy safefall timing window and flashbang is useless. I think if the weapons would be modified to make them great ONLY in areas were they should be. No broken one size fits all setups. Let every weapon be great in its enviroment.
Overall Engine
-insta falls are broken and needs to be fixed
-either remove ss/rs or make a tight(6-8 frame window) to pull it off on any weapon except handguns and automatics. They are auto-rs. Its too easy to execute vs how much damage can be done. Easy spammy wins = broken game.
-spamguns/shotguns need to be fixed so they only are l33t in close quarters(like most fps) not at pretty much all ranges like in this game.
-remove/rework rsing on shotguns(broken 2-3 hit kills dumb easy with a macro)waaay too much damage completely broken and too easy to pull off.
-remove/rework rsing on rockets(you can still rs a rev or any handgun/automatic rifle)
also broken because of the "damage to skill of execution" ratio is messed up.
-add invincibilty frames on wakeup(jump up from being on the floor) like all other games do.
-add invincibility frames on spawn(no spawn kills or spawning into a spray fest)
-limit the amount of games running on server (saves resources)
-use a vote system to help support the website/server admins staff
No weapon wins in all areas. Only in certain enviroments. Like sprays should own in wide open areas. Shotties(because of thier high damage) should only be great in upclose. Pistols are more balanaced over all ranges.
Shotguns - great up close dmg REALLY REALLY poor mid-far range damage. Shots spread out.
-no RS for or any other lag resets for dual-welding shotgun configurations
-more spread on the trajectory of the shots(like a real shotgun)
-poor damage far away,average damage mid range, insane damage upclose.
-small speed nerf(rifles are heavy) - 5% speed.
Dagger - great up close dmg(really fast) poor for duels in open areas(because of no block)
-great damage up close because of multiple hits and lunge
-Tighter safefall window (cut it to 1/3 the frames active its too easy to safe fall)
-Block + Lunge = insta fall (penalize the defender for turtling up ALL the time they have to work to get the kill)
-equiping a dagger adds a small(5%-10%) bonus in walking/running speed
Flashbangs
-no turn around evade (its stupid)
-quicker explosion
-ALOT larger clip size
Swords
-rework the flip instafall (a tight 5-10 frame window for achieving the insta-fall same as the dagger instafall window)
Pistol
-2nd most accurrate weapon in the game
-needs a larger clip
-slightly lighter
-well balanced in all enviroments(damage over range,weight,etc)
-can dual-weld/rs
-splits extremely well on hp
Sniper Rifle
-Most accurate weapon in the game
-powerful at any range
-heavy (can't wall climb + slow walking speed)
-really slow reload
-low ammo clip
-splits 95% to hp (anti-tanking weapon)
Create a teleport medkit.
Let more of the weapons in the game actually be usable in real play.